Trainblock
Posted: 20 Aug 2013, 20:09
OK, here are my suggested rules for "Trainblock", the extension to Tubeblock suggested by The Orange One. Any questions?
[Latest version: 30 Aug 2013]
(1) Trainblock is a game for two players (or teams of players), based on the London Rail and Tube services map. The object of the game is to prevent the other player (or team) from making a legal move.
(2) For the purposes of these rules the definition of "station" is as follows:
(a) A "stop", indicated by one or more check marks on the map (even if it is on more than one line), or
(b) An "interchange", indicated by a white circle or combination of white circles on the map.
For clarity, the stations Turnham Green, Barons Court and Gloucester Road are to be regarded as single "stops".
(3) Lines marked "limited service only" are to be ignored for the purposes of the game (First Capital Connect: Tulse Hill to Norwood Junction, Southern: Streatham via Wimbledon to Sutton, Southeastern: Herne Hill to Elephant & Castle, and District: Earl's Court to Kensington (Olympia)).
(4) A "connection" is defined as any route between two stations that can be continuously traced using a line in one colour (or colours), without turning through acute angles. This takes no account of whether services actually run along these routes. For clarity, there is a continuous Overground line from Shepherd's Bush through Willesden Junction to Kensal Rise. The Southeastern line running northwards from Blackfriars is presumed to terminate at City Thameslink.
(5) A "journey" is defined as any route from one station to another exclusively using "connections" as defined in rule 4 and changing at "interchanges" as defined in rule 2(b). Reversing is permitted at interchanges but not at stops.
TWO-PLAYER VERSION
Play proceeds as follows:
(6) Player A chooses any "stop" as defined in rule 2(a).
(7) Player B chooses any "stop" as defined in rule 2(a) that does not have a connection to the stop chosen by player A.
(8) Players A and B now move to stations alternately, according to the following criteria:
(a) Neither player may have moved to the station previously in the game.
(b) There must NOT be a connection between the station moved to and the player's previous station.
(c) There must be a journey from the player's previous station to the new station that does not pass through any stations that are "blocked" by the other player, as defined by rule 9.
(9) All stations that have connections to a player's current station are "blocked" to the other player. E.g. a player at Tottenham Hale blocks all Victoria line stations, all stations to Liverpool Street via Clapton, and all stations from Northumberland Park to Broxbourne, but does NOT block Stoke Newington or St James Street.
(10) When one player does not have a legal move the game is over and the other player wins.
MULTI-PLAYER VERSION
This is like the two-player version except that "player A" and "player B" should be replaced by "team A" and "team B". Anyone is free to make a move for either team A or team B, but having made a move cannot then move for the other team in the same game. If two players respond to the same move, only the first move posted is accepted.
If four players or more are involved, they may choose to operate the additional rule "No player can make two consecutive moves for the same team". This should be agreed in advance of play.
TRAINBLOCK LIGHT
This is the same as regular Trainblock but a maximum of two changes of line are allowed per move, i.e. rule 5 is replaced by:
(5') A "journey" is defined as any route from one station to another exclusively using no more than three "connections" as defined in rule 4 and changing at no more than two "interchanges" as defined in rule 2(b). Reversing is permitted at interchanges but not at stops.
[Latest version: 30 Aug 2013]
(1) Trainblock is a game for two players (or teams of players), based on the London Rail and Tube services map. The object of the game is to prevent the other player (or team) from making a legal move.
(2) For the purposes of these rules the definition of "station" is as follows:
(a) A "stop", indicated by one or more check marks on the map (even if it is on more than one line), or
(b) An "interchange", indicated by a white circle or combination of white circles on the map.
For clarity, the stations Turnham Green, Barons Court and Gloucester Road are to be regarded as single "stops".
(3) Lines marked "limited service only" are to be ignored for the purposes of the game (First Capital Connect: Tulse Hill to Norwood Junction, Southern: Streatham via Wimbledon to Sutton, Southeastern: Herne Hill to Elephant & Castle, and District: Earl's Court to Kensington (Olympia)).
(4) A "connection" is defined as any route between two stations that can be continuously traced using a line in one colour (or colours), without turning through acute angles. This takes no account of whether services actually run along these routes. For clarity, there is a continuous Overground line from Shepherd's Bush through Willesden Junction to Kensal Rise. The Southeastern line running northwards from Blackfriars is presumed to terminate at City Thameslink.
(5) A "journey" is defined as any route from one station to another exclusively using "connections" as defined in rule 4 and changing at "interchanges" as defined in rule 2(b). Reversing is permitted at interchanges but not at stops.
TWO-PLAYER VERSION
Play proceeds as follows:
(6) Player A chooses any "stop" as defined in rule 2(a).
(7) Player B chooses any "stop" as defined in rule 2(a) that does not have a connection to the stop chosen by player A.
(8) Players A and B now move to stations alternately, according to the following criteria:
(a) Neither player may have moved to the station previously in the game.
(b) There must NOT be a connection between the station moved to and the player's previous station.
(c) There must be a journey from the player's previous station to the new station that does not pass through any stations that are "blocked" by the other player, as defined by rule 9.
(9) All stations that have connections to a player's current station are "blocked" to the other player. E.g. a player at Tottenham Hale blocks all Victoria line stations, all stations to Liverpool Street via Clapton, and all stations from Northumberland Park to Broxbourne, but does NOT block Stoke Newington or St James Street.
(10) When one player does not have a legal move the game is over and the other player wins.
MULTI-PLAYER VERSION
This is like the two-player version except that "player A" and "player B" should be replaced by "team A" and "team B". Anyone is free to make a move for either team A or team B, but having made a move cannot then move for the other team in the same game. If two players respond to the same move, only the first move posted is accepted.
If four players or more are involved, they may choose to operate the additional rule "No player can make two consecutive moves for the same team". This should be agreed in advance of play.
TRAINBLOCK LIGHT
This is the same as regular Trainblock but a maximum of two changes of line are allowed per move, i.e. rule 5 is replaced by:
(5') A "journey" is defined as any route from one station to another exclusively using no more than three "connections" as defined in rule 4 and changing at no more than two "interchanges" as defined in rule 2(b). Reversing is permitted at interchanges but not at stops.