palkanetoijala31 wrote:2. at £1.99 it is very expensive for an app agreed in the app market when u can get door positions for 50p is the rest worth more? i cant see toilets and cash machines and stairs being an issue but perhaps im wrong i have no idea of why the costing strategy is this perhaps profit wise i dont kno?
I am the developer of the
Station Master App i.e. I wrote all the code for it, I can tell you that they cost the equivalent of a small city car to produce (in time and other costs [to both Apple and other 3rd parties]) which have to be recouped somehow (especially when this is your only source of income).
In
my opinion, prices in the App Store are far too
low and the consumer has come to
expect to only pay 69p (or less) for their Apps. This is mostly the fault of the early software on the App Store (a lot of which was just Apple's demo code re-purposed e.g. the "Fart" apps [which are now not allowed on the App store anyway]). Nobody is going to pay £9.99 for a "novelty" app like that are they - but that has set the precedent for low-price Apps. Free Apps are another discussion altogether as most of these are there for you to be able to access another online service for which you might be paying (or is making money out of you in another way e.g. Facebook / Twitter etc).
High quality, well written, functional Apps should really be costing you in the
£10-20 range
each.
If you are not aware, not all of the £1.99 purchase price of the App goes to the developer. In the case of £1.99 the share is just £1.21*!
That £1.21 has to be split between myself and any other contributor(s) to pay for any expenses incurred (e.g. graphic software, icon sets, annual developer fees, 3rd party software licenses, tax, promotional copies etc.) even before it gets to me as "salary" £1.21 a sale. We also don't know beforehand, whether or not we are going to sell many copies or not, so there is a gambling element involved in setting a price that will sell (at the low price people expect to pay) and that will hopefully pay back the costs of producing the App in the first place.
Realistically we should be charging at least £13.99, of which we would get a return of £8.52 per App. If you bought Geoff and I a pint of beer in the pub, this is what it would cost you roughly. A pint of beer lasts just as long as it takes to drink it. An App lasts longer than that and requires, in our case, updates and attention [e.g. iPhone 5 support, iOS 6, 7, 8 support and any other technologies Apple might introduce later support] and existing users get those for
free and
expect that. If we don't keep the App up to date, people won't buy it either. There is an App on the App Store that deals with station exits that hasn't had an update for 3 and a half years - yet people still buy it, because it's 69p (and they haven't read the reviews either that point this out and leave one star reviews).
So, the "costing strategy" of £1.99 is actually cheap for the App and what it contains and the (ongoing) effort to keep it up to date, compared to what it actually costs to make. It was never just a "doors" app for Tube Challengers - there are plenty of door exits Apps out there (good and bad) and cheaper if you just want the doors… By charging more, we are saying we have more content and people
will pay more for more (just not at much as is realistic or I would like).
I don't know how many Apps we would have sold at £13.99 (definitely less) but I would be much happier selling it at a
higher price... (In fact the price is more likely to go
up as time goes on (as we add further content and features).
palkanetoijala31 wrote:4. the cruncher stationmaster why should i support an app where the maker of it call me a big head for winning zone 1 and hasnt the bulls to apologise for it perhaps then u realise why my objection to it!
You are taking personal objection to one of the contributors of an App (someone else's potential livelihood) and forgetting that there is not just one contributor involved in this project and the potential loss that it might incur the other contributors to the project.
Matthew.
* 30% and VAT (and other worldwide sales taxes) etc are kept by Apple to pay for the cost of the App Store and the infrastructure for getting the Apps to you [believe me, this is worth the 30% for having someone else do this for you!].