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Re: Tumbleweed - The Rules and Discussion

Posted: 27 Jun 2011, 17:59
by tubeguru
Root wrote:You say that typos will not result in an invalid claim, but what if the typo is a "3" instead of a "2" in the claim "30 weed", as I made this weekend by mistake? Obviously I can't prove it was a typo and not just a mistake, but perhaps it should be clarified that numerical typos can result in invalid claims. Or can they?
I meant typos in the non-numeric part.

So "15 weedhdhgfer" or "2 beldj" are clearly typos, but if one says "30 weed" instead of "20 weed", then it goes down as an invalid claim, as I can't tell what your intention was. I'll just make sure that's clear then.

Re: Tumbleweed - The Rules and Discussion

Posted: 27 Jun 2011, 18:20
by Root
Yep. I wasn't trying to claim the points, incidentally, I just want to help in making sure there are no loopholes.

Re: Tumbleweed - The Rules and Discussion

Posted: 27 Jun 2011, 20:35
by mullardo
Could we have a clarification regarding weed related posts in signatures

Re: Tumbleweed - The Rules and Discussion

Posted: 27 Jun 2011, 21:12
by Starkey7
Cheers for the clarification, Tubeguru. As I said, the original rules seemed to imply that non-multiple-of-five weed scores would be unusual, but certainly there was nothing to say that they were prohibited. (Even though great pains were gone to to preclude non-integer scores (!)) So, seeing that non-multiple-of-five weed scores wouldn't be against the spirit of the game, I just decided to test what would happen. It's a standard thing for any mathematician to want to do.

I'd be interested to hear whether there is actually any purpose in the multiple-of-five rule though... :?

Anyway, I look forward to bringing my score above zero! :roll:

Re: Tumbleweed - The Rules and Discussion

Posted: 27 Jun 2011, 22:12
by Starkey7
Right, what happens when Soupie and I claimed 15 weed at the same time? He got there first, so gets the points, but could I have then made another claim (or a spoiler) 10 minutes later? Or do I need to wait for someone else to post first?

Re: Tumbleweed - The Rules and Discussion

Posted: 28 Jun 2011, 14:02
by tubeguru
mullardo wrote:Could we have a clarification regarding weed related posts in signatures
Why? You're the one who put "5 weed" in your signature.

Re: Tumbleweed - The Rules and Discussion

Posted: 28 Jun 2011, 14:07
by tubeguru
Starkey7 wrote:I'd be interested to hear whether there is actually any purpose in the multiple-of-five rule though... :?
The only reason we're going in five is because that's what the rules are for the game in the other place I play it.

I can quite happily change it so we get less spam. :) 20-point weed minimum anybody? :)

Re: Tumbleweed - The Rules and Discussion

Posted: 28 Jun 2011, 15:02
by tubeguru
Well, as no one has objected vehemently to the re-worded (and slightly altered rules), I'm implementing them as from the start of play at 00.01 on Monday the 27th of June.

The scores since the start of Monday are the same as under the old system anyway.

Re: Tumbleweed - The Rules and Discussion

Posted: 28 Jun 2011, 20:53
by Starkey7
Except that applying the old rules absolutely logically I would now be on four points. :wink:

Re: Tumbleweed - The Rules and Discussion

Posted: 28 Jun 2011, 20:57
by tubeguru
The new rules came into effect from Monday the 26th. I'm not going back through last week and re-scoring everyone - it'll take all day!

Re: Tumbleweed - The Rules and Discussion

Posted: 28 Jun 2011, 21:00
by Starkey7
I'm glad that you're not - you mustn't take this game too seriously!

Re: Tumbleweed - The Rules and Discussion

Posted: 28 Jun 2011, 21:01
by tubeguru
Er, no. I mean what if people started going on about eight points they'd lost ... ? :roll:

Re: Tumbleweed - The Rules and Discussion

Posted: 29 Jun 2011, 08:03
by hwolge
This is an interesting game. Obviously I couldn't resist thinking what some computer software could do. I think it's reasonably hard to beat humans during "regular play", but software could have a field day during low activity play (e.g. night time). It's also obvious that this game does not have a "winning" strategy per se (I'd be happy to elaborate on that statement, if anyone questions it). However, I think it would be reasonable precaution to ban all kinds of "automated" play, even if the only reason is to stop me from spending time on something utterly pointless (no pun intented)...

Re: Tumbleweed - The Rules and Discussion

Posted: 29 Jun 2011, 08:54
by palkanetoijala31
hwolge wrote:This is an interesting game. Obviously I couldn't resist thinking what some computer software could do. I think it's reasonably hard to beat humans during "regular play", but software could have a field day during low activity play (e.g. night time). It's also obvious that this game does not have a "winning" strategy per se (I'd be happy to elaborate on that statement, if anyone questions it). However, I think it would be reasonable precaution to ban all kinds of "automated" play, even if the only reason is to stop me from spending time on something utterly pointless (no pun intented)...
It must be very addictive i got to admit i havent seen anything i probably go giddy when i do spot 1 randomly.

Re: Tumbleweed - The Rules and Discussion

Posted: 16 Jul 2011, 11:19
by greatkingrat
Rule 2 says that claims for bells and weeds together are invalid, but you still get some points for them. This appears to open up a loophole.

1000 - last valid claim posted
1105 - A claims 1 bell and 5 weed (and gets 75-5 = 70pts) but as the claim is invalid the clock is not reset.
1106 - B claims 1 bell and 5 weed and gets 70 pts and the clock is not reset
1107 - A claims 1 bell and 5 weed and gets 70 pts and the clock is not reset
1108 - A claims 1 bell and 5 weed and gets 70 pts and the clock is not reset

and so on.