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Re: Round The World meets Mornington Crescent

Posted: 22 May 2015, 07:52
by GuyBarry
Dollis Hill

Re: Round The World meets Mornington Crescent

Posted: 22 May 2015, 14:41
by tubeguru
Latimer Road

Re: Round The World meets Mornington Crescent

Posted: 22 May 2015, 17:29
by GuyBarry
Dagenham East

Re: Round The World meets Mornington Crescent

Posted: 22 May 2015, 17:38
by tubeguru
Turnham Green

Re: Round The World meets Mornington Crescent

Posted: 22 May 2015, 19:23
by GuyBarry
North Ealing

Re: Round The World meets Mornington Crescent

Posted: 22 May 2015, 19:35
by The Orange One
Greenford

Re: Round The World meets Mornington Crescent

Posted: 23 May 2015, 08:01
by GuyBarry
Debden

Re: Round The World meets Mornington Crescent

Posted: 23 May 2015, 10:43
by The Orange One
Northwood.

Checkmate again. There seems to be one glaringly obvious strategy here!

Re: Round The World meets Mornington Crescent

Posted: 23 May 2015, 10:56
by GuyBarry
You mean "play a station ending with 'd' whenever possible"?

Re: Round The World meets Mornington Crescent

Posted: 23 May 2015, 11:02
by tubeguru
Or indeed any ending letter which only a few stations begin with. So you have to start working out which stations NOT to play when presented with a certain letter, trying to avoid stations ending in things like D.

Re: Round The World meets Mornington Crescent

Posted: 23 May 2015, 11:03
by tubeguru
Also, how likely is it that someone will be forced into playing one of:

AMERSHAM
BALHAM
EAST HAM
WEST HAM

thus allowing Mornington Crescent?

Re: Round The World meets Mornington Crescent

Posted: 23 May 2015, 11:10
by GuyBarry
As I said in an earlier post, in two rounds' time someone will have to start with Amersham (assuming we get through the next round).

Re: Round The World meets Mornington Crescent

Posted: 23 May 2015, 11:27
by The Orange One
tubeguru wrote:So you have to start working out which stations NOT to play when presented with a certain letter, trying to avoid stations ending in things like D.
Surely the aim is to either reach Mornington Crescent (close to impossible in normal play) for 20 points or force the next player into playing something ending in Y (a far easier goal) for 10 points?

Re: Round The World meets Mornington Crescent

Posted: 23 May 2015, 12:01
by tubeguru
Well yes, but as we saw in the second game, you can keep an eye on the stations being played, and try to steer the game away from certain stations coming out at certain times. But if we played this game a thousand times, you'd see the same pattern emerging.

Re: Round The World meets Mornington Crescent

Posted: 25 May 2015, 19:32
by RJSRdg
New round starting at ALPERTON.

As regards Amersham, I suggest the fairest thing is to say that you can't say Mornington Crescent on the first turn. I will update the OP accordingly.