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Nimbleweed I

Posted: 11 Jun 2016, 20:41
by GuyBarry
Nimbleweed is a game of prediction and risk, adapted from Grumbleweed. The aim is to predict the time of the next post in the thread. Players gain or lose points depending on whether their predictions are successful or not.

Nimbleweed is not like Tumbleweed. Obviously the names are similar and they're both based on the passage of time, but other than that the aims and strategy are entirely different. Some of the terminology is similar though, so please read the definitions carefully to avoid any confusion.

A post is just any post in the thread. There are no restrictions on what can be posted as long as it's (at least vaguely) relevant to the game.
A valid claim is a post containing a line saying "X point(s)", where X is any positive integer from 1 to 360. In making such a claim, a player is predicting that the next post will be at least (10 * X) seconds later. E.g. 1 point represents a prediction of 10 seconds; 2 points represent 20 seconds; 6 points represent 1 minute; 60 points represent 10 minutes; 360 points represent 1 hour (maximum). No claim may be posted during the hours 00:00:00 to 05:59:59 inclusive. A player may not make two successive claims without another valid claim between them (see rule 3 below).
A successful claim is one that is not followed by another post within the time period specified. If the claim is successful, the player gains the points. If the claim is unsuccessful, the player loses the points.

There are three ways to win the game: gaining 1800 points, gaining a lead of 600 points, and being in the lead after 7 days. Unlike Tumbleweed, there's no distinction between "invalid claims" and "spoilers"; they're all just posts in the thread that don't contain a valid claim. They "stop the clock" like all other posts but have no effect on the scores.

The game will start as soon as I say "Go!", some time between 06:00:00 and 08:00:00 on Monday 13/06/2016. Any claims before that time will be disregarded. Please make sure that your forum clock is adapted to show seconds (go to User control panel > Board preferences > My date format > Custom and change "H:i" to "H:i:s"). If you have any queries before then, please post them in the thread.


Rules in full:
(1) Subject to the rules below, any player can post a claim for points at any time, in the form "X point(s)" where X is any positive integer from 1 to 360. The player starting the game may not make the first claim. The claim must appear in a separate line from any other material in the post.
(2) If the time difference between a claim for X points and the next post in the thread is (10 * X) seconds or more, the player gains X points. If the time difference is less than (10 * X) seconds, the player loses X points. All posts in the thread are deemed to "stop the clock", apart from those during "downtime" (see rule 7). Time differences are calculated according to the timestamp on the post, in seconds (use the "H:i:s" option in the User Control Panel).
(3) No player may make two successive claims for points without another valid claim between them. Consecutive posts by the same player are allowed as long as they are not both claims.
(4) There is no score or penalty for invalid claims.
(5) Scores, comments and queries relevant to the game may be posted in the thread. They stop the clock like all other posts. They may be included in claim posts as long as the claim appears on a separate line. If a player wishes to stop the clock without making a claim or making a comment, he/she can simply post "spoiler" or something similar.
(6) Editing of claims is forbidden. Any player found to have edited a claim will forfeit 360 points plus the number of points that appear in the claim (if any), irrespective of the time of the next post. Editing of lines that do not contain claims is permitted.
(7) The period of time from 00:00:00 to 05:59:59 inclusive is regarded as "downtime" and all claims within this period are regarded as invalid. Posts during downtime do not stop the clock. If the expiry time of a claim would otherwise fall within this period, then 6 hours is added to the expiry time. E.g. a claim of 120 points made at 23:50:00 is deemed to expire at 06:10:00 the next day, not 00:10:00.
(8) To win the game, a player must do one of the following:
  • gain a total of 1800 points;
  • gain a lead of 600 points over the second-placed player;
  • be in the lead when exactly 7 days have passed after the start of the game.
The winning-post is deemed to have been passed as soon as the allotted time is reached. E.g. if a player is on 1740 points and claims 60 points, then that player is deemed to have won as soon as 10 minutes have passed without another post.
Edited at 08:56:30 12/06/2016 to correct "10 days" to "7 days" in rule (8), and to show all times in seconds.

Re: Nimbleweed I

Posted: 11 Jun 2016, 20:47
by Going Underground
Sigh...... :roll:

Re: Nimbleweed I

Posted: 12 Jun 2016, 06:51
by A Challenge
Going Underground wrote:Sigh...... :roll:
What's wrong with this - the strategy won't work anyway, and that was the idea is GuyBarry had developed a winning strategy (which I worked out and used a bit)

Re: Nimbleweed I

Posted: 12 Jun 2016, 07:37
by Tube Geek
A Challenge wrote:
Going Underground wrote:Sigh...... :roll:
What's wrong with this - the strategy won't work anyway, and that was the idea is GuyBarry had developed a winning strategy (which I worked out and used a bit)
What he means is he's sighing at the fact we've started yet another new game. He may even be calling us something like 'The Q&G Clan'!

Re: Nimbleweed I

Posted: 12 Jun 2016, 08:47
by GuyBarry
I suppose logging into the forum every day and seeing loads of posts just saying "1 point" can be a bit wearing. Still, he's got a day off today :)

I'm happy to keep score again, but it's going to be rather trickier than Grumbleweed, with lots of multiplying and dividing by six. It might be a good idea if one (or both) of you cross-checked the scores.

Re: Nimbleweed I

Posted: 12 Jun 2016, 08:51
by Tube Geek
I'm happy to double check the scores it I feel there's a mistake, but not doing them in full!

Re: Nimbleweed I

Posted: 12 Jun 2016, 09:00
by GuyBarry
OK, that's fine - thanks.

To test my clock, I'm going to post this when it says exactly 09:00:00 and see what comes out!

EDIT: Right, so my clock is 2 seconds behind the forum clock. Could be crucial...

Re: Nimbleweed I

Posted: 12 Jun 2016, 09:08
by Tube Geek
I've just got 2 tabs open, meaning I type the post in one then go to the other to see the time!

Re: Nimbleweed I

Posted: 12 Jun 2016, 09:12
by GuyBarry
Tube Geek wrote:I've just got 2 tabs open, meaning I type the post in one then go to the other to see the time!
That doesn't work for me. I've opened another tab and it still says "It is currently 12 Jun 2016, 09:10:45" (which is when I opened it). I had to refresh the page to get the current time, and that could use up crucial seconds...

Re: Nimbleweed I

Posted: 12 Jun 2016, 09:48
by A Challenge
tine.is is accurate to around 0.2 seconds, and runs automatically when you click out of it, so will be useful (to me, at least).

Re: Nimbleweed I

Posted: 12 Jun 2016, 09:53
by GuyBarry
A Challenge wrote:tine.is is accurate to around 0.2 seconds, and runs automatically when you click out of it, so will be useful (to me, at least).
OK, so I'll post this when time.is says 09:53:00:

EDIT: Perfect! Thanks.

Re: Nimbleweed I

Posted: 12 Jun 2016, 10:27
by Tube Geek
This is 10:27:45

Re: Nimbleweed I

Posted: 12 Jun 2016, 10:28
by Tube Geek
Or not. It doesn't carry on for me!

Re: Nimbleweed I

Posted: 12 Jun 2016, 11:27
by GuyBarry
Tube Geek wrote:Or not. It doesn't carry on for me!
What do you mean? Did your clock stop running?

I've set up the spreadsheet now so that it calculates the scores automatically - I just input the time, player and claim, and it works out whether the claim succeeds or not. I've done a dummy run and it seems to work OK, but please check me!

Re: Nimbleweed I

Posted: 12 Jun 2016, 11:31
by Tube Geek
Yes, on times.is it just stops!

Love the updated signature by the way!