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Mornington Crescent

Posted: 19 May 2012, 16:20
by The Raven
Anyone up for a game? I'll keep score.

We will be playing standard rules, Version Six. Therefore, double-backs must be adjacent to your opponents previous move. Got it?

I'll start...

HORNCHURCH

Re: Mornington Crescent

Posted: 19 May 2012, 17:34
by palkanetoijala31
The Raven wrote:Anyone up for a game? I'll keep score.

We will be playing standard rules, Version Six. Therefore, double-backs must be adjacent to your opponents previous move. Got it?

I'll start...

HORNCHURCH
i won yesterday remember!

Re: Mornington Crescent

Posted: 19 May 2012, 17:53
by tubeguru
Well that rules out anything in zone 1, so EALING BROADWAY with a half-twist.

Re: Mornington Crescent

Posted: 19 May 2012, 22:39
by Starkey7
Just a simple move to EALING COMMON.

Re: Mornington Crescent

Posted: 19 May 2012, 23:10
by The Raven
Via "Piltdown Rule" I'll move us to:

NORWOOD JUNCTION

Scores will be announced once "Mornington Crescent" has been correctly called.

Re: Mornington Crescent

Posted: 20 May 2012, 00:47
by tractakid
Seeing I have never experienced this game before, and as they don't seem to be outlined anywhere, I'll be picking up the rules as I go along. Bearing that in mind, I'll attempt a walk to WOOD LANE.

Re: Mornington Crescent

Posted: 20 May 2012, 08:22
by tubeguru
Not a bad first move, but be careful you don't invoke knip too soon in the game.

CAMDEN TOWN (HIGH BARNET BRANCH)

Re: Mornington Crescent

Posted: 20 May 2012, 11:10
by The Raven
We that unlocks zone one again so...

BANK

Re: Mornington Crescent

Posted: 20 May 2012, 11:32
by Going Underground
As we are now in Z1 for the 1st time I can play my red token allowing an immediate Move to Ongar

Re: Mornington Crescent

Posted: 20 May 2012, 12:26
by tubeguru
I should just like to point out that I have moved this thread into "Quizzes and Games", as it is NOT a never-ending game. It will end when a valid move to Mornington Crescent is made.

And, on that subject:

The playing of a red token counts as double-wild. Good job you were on the Central line.

DOLLIS HILL

Re: Mornington Crescent

Posted: 20 May 2012, 12:53
by The Raven
But this is Version Six not Version Five so once Mornington Cresent is called the game will be reset with the next post. There's 256 points up for grabs at the moment if a correct call is made. Unfortunately, I can't do it so...

DOLLIS HILL

Re: Mornington Crescent

Posted: 20 May 2012, 13:03
by hopeful traveller
You're not allowed to repeat, are you? Or am I getting confused with Version One?

Re: Mornington Crescent

Posted: 20 May 2012, 14:28
by Starkey7
Not usually but you are (and have to) when stuck in a Dollis Hill loop. However I'll sacrifice Seven Sisters and play NORTHOLT.

Re: Mornington Crescent

Posted: 20 May 2012, 15:42
by Going Underground
As Seven Sisters can only be sacrificed by travelling east on a Sunday the move to Northolt is invalid which means we are at DOLLIS HILL

Re: Mornington Crescent

Posted: 20 May 2012, 17:14
by tubeguru
Oh dear, the Northolt gamble didn't pay off there.

I'm not sure whether we actually moved to Northolt before returning to Dollis Hill, or whether we remained the Dollis Hill the whole time. This means I have to be careful with splitting the diagonals here.

GRANGE HILL. Mind the sausage!